In the online survival arcade game Madness Hole, you control a black hole that gets bigger and bigger as you try to swallow everything around you before your opponents do. You start as a tiny void that moves through a crowded map and gets bigger by eating small things. As you get older, your goals get bigger. If you're brave enough, you can aim for cars, buildings, and even other holes.
There’s no “level” system in the traditional sense. Every run is about surviving and growing as much as possible before getting swallowed.
What I’ve noticed is that timing matters a lot. Go aggressive too early, and you’ll get wiped. Play it safe too long, and you fall behind.
Madness Hole doesn’t rely heavily on daily quests, but it rewards progress through performance.
The real reward is seeing yourself grow faster each match. It’s one of those games where improvement feels natural.
Customization is planned and partially in development.
It’s not a core feature yet, but it’s something to look forward to.
There are no traditional weapons, but your “power” comes from size and positioning.
Some areas also offer dense object clusters, which work like natural “power zones” if you use them right.



















