Disc Us is a multiplayer social deduction game that came out in November 2020, made by Keybol and Mwaayk. At first glance, yeah—it obviously takes inspiration from Among Us. You kind of notice it instantly.
But after actually playing it for a bit, it doesn’t feel like a straight-up copy. There’s something else going on here. Especially the fact that the game doesn’t really end for you when you get eliminated.
And honestly… that one change hits harder than expected.
The biggest twist is simple: you’re still involved even after being eliminated.
From what I’ve experienced, this completely removes that awkward “well, I’m dead, guess I’ll just watch” feeling you get in other games. Instead, you’re still kind of in it—still watching, still reacting. It keeps people engaged way longer than you’d think.
It actually makes matches feel more alive. A bit chaotic too, in a good way.
Roles also feel more active overall:
It’s less about waiting around and more like you’re constantly doing something, even if it’s small.

In one match I played, things honestly went sideways pretty quickly.
Someone quietly started moving Oxygen Tanks without saying anything. At first, nobody really noticed. It just blended into the background. Then suddenly oxygen levels started dropping and—yeah—panic kicked in almost instantly.
People started accusing each other left and right.
That moment made it click for me: objects like Oxygen Tanks and Orbs, plus areas like the Center Hub, actually shape how players behave. You’re not just reading players—you’re reading the environment too. It’s subtle, but it matters a lot.
Core objectives:
Key mechanic:
If something feels off, you can press the red button in the Center Hub to call a meeting. That’s where accusations, defense, and chaos all collide.
Controls:
Super simple, honestly. But the decisions you make with those controls? That’s where things get intense fast.
The oxygen system kind of holds everything together.
If players ignore misplaced tanks or don’t react in time, everyone loses—it doesn’t matter what role you have. That alone creates this constant tension between trusting your gut and just trying to keep the group alive.
And yeah… that tension is probably where the game feels strongest.
From what I’ve seen, it leans way more into psychology.
Sure, you still need to move quickly and complete tasks, but most of the time, wins come from things like:
It’s not really about reflexes. It’s more about awareness, timing, and second-guessing everything just enough.
If you like games like Among Us but want something that feels a bit deeper in how players interact, then Disc Us is definitely worth a try.
It’s especially good if you:
Disc Us takes familiar ideas and tweaks them just enough to feel fresh again. The fact that gameplay continues after elimination, plus the environmental strategy layer, makes some moments way more intense than you’d expect going in.
It’s not perfect—there are rough edges here and there—but it’s honestly more engaging than it looks at first glance. And that surprised me a bit, not gonna lie.



















