That’s Not My Neighbor is a captivating indie horror game developed by Nacho Sama, placing players in the role of a doorman during an eerie version of 1955. Set in a suspiciously quiet apartment building, the game takes a psychological turn as doppelgängers—sinister lookalikes—try to blend in as real tenants. Your mission? Guard the entrance, investigate every visitor, and ensure no impostors slip through. This free game has surged in popularity thanks to its unsettling mix of paranoia, logic-based gameplay, and nostalgic pixel-art visuals.
Rather than relying on loud scares or chase sequences, That’s Not My Neighbor focuses on subtle horror. Players must inspect documents, analyze faces, and spot discrepancies that hint at deception. Every decision has weight—letting in the wrong person could have deadly consequences. With its unique blend of bureaucracy and horror, the tension comes from precision, pressure, and the haunting fear of failure.
Players serve as a doorman, checking tenants’ documents before allowing entry.
Each day brings new tenants and new rules.
The goal is to prevent any doppelgängers from getting inside.
Players lose if too many impostors succeed or mistakes are made.
Compare details: Check photos, dates, and signatures carefully.
Look for behavior clues: Doppelgängers may act oddly or speak differently.
Stay calm under pressure: The more accurate your decisions, the longer you survive.